The Museum as Hub is a collaborative initiative based on a network of five international art museums, including New York’s New Museum. It’s a new approach to curation, as well as an open space for exhibitions, events, special programs, community discussions, screenings, etc. During the first year of the project, the museums worked with the theme “neighborhood”, distinguishing what this meant to the people of the city in which each museum is located.
I like this as an example of a real social network that takes on big issues, one that is maybe more powerful and vital than the virtual networks we’re all part of. I see it also as a good example of something that can be started by a museum or gallery that relies on good old sharing, discussion, and face-to-face interaction (as well as online interaction between the collaborators) to generate an experience.
New Museum’s Museum as Hub is hosting a symposium on October 21st to consider the initative itself. This should be a good look at a museum’s exercise in self-evaluation and a peek into how this project will progress in the future, not to mention an interesting afternoon of discussion. And it’s inexpensive ($8 for students)!
Posted in art, audience, community, curator, economics, exhibition, experience, fun, identity, interactive, knowledge, network
"Parque Explora", an interactive experience that teaches you while you amuse
I would like to share with you my experience in “Parque Explora”, a very innovative interactive park in Medellin, Colombia. Its main objective is to disseminate and promote science and technology in the population of the city and its visitors. It gives them the opportunity to experiment, learn while they are enjoying, and build some knowledge that can help developing social welfare and dignity. It has more than 300 interactive experiences outdoor and indoor, spaces for experimentation and exhibition places.
One of the places I enjoyed the best when I went there was the open hall. An incredible place outdoors fulfilled with interactive experiences to learn about physics while you play. I remember my physics’ lessons in high school and how boring they were, but this place makes of physics an entertaining experience. You can experiment the physics’ laws on your own while you are spinning around on a circular platform and controlling its speed depending on how close your chest is to the center of it. You can also experience the laws of gravity, inertia, parabolic movement, eccentric movement, etc. You learn tons of stuff that is usually boring while you are amusing yourself.
Another amazing space in the park is the digital territory. Here you can learn everything about new technologies while you create with music, images and movement. You make your own animations, you broadcast the weather on a TV station, you analyze your own body temperature with infrared cameras, and you compose your own songs. It’s is magical.
“Parque Explora” makes of learning the most fun, amusing, unforgettable experience.
The Ontario Science Centre has flourished over the last 10 years by restoring the Greater Toronto Area’s curiosity in science. This museum is a great marker to understand the potential that these Science Museums have on visitors and the community.
There are many ingenious solutions that can increase admission, promote school field trips, and capture or recapture different generations of visitors. The Ontario Science Centre has developed their IMAX Theater to create and enhance the experience of how knowledge in learned through captivating documentaries. This dome shaped theater changes the experience of watching a film by overwhelming the visitors senses of movement and sound.
The Sleepover Program takes the movie “Night at the Museum” to the next step and makes it a reality. Visitors are able to spend the night among the exhibits and reinvestigate them after sundown, and once again before the museum reopens to the public. This re-evaluates how a simple solution has a enormous impact of the people that get to enjoy the exhibits.
They truly due have fun down to a science!
In 1965 Andre Malraux wrote a book, The Museum without Walls. Malraux idea was centered around the thought that one could photograph art and place it in his book, thus creating a museum without walls. The idea that one can compile a book of photographs, to serve the same purpose of museum visits.
Today, we do the same process with the internet and digitizing art work from around the world that we have at our finger-tips through the internet. But how does this effect the museum as an institution and art as a whole?Almost every art history student has experienced this through the common slide lectures, at the same time how else can one seeing that much art in a set location. Douglas Crimp also brings up these issues, when he states “In the process they have lost their properties as objects” (Crimp, On the Museum’s Ruins, p. 55).
Bringing these issues back, if people truly feel that they can get everything from the internet, as museums are uploading their collections, what will happen to the museum?