Virtual Shipreck Explorer (photo by University of Hull)
Have you ever wanted to explore shipwreck without slipping on your wetsuit? This soon could be a reality not so far away.
The Black Sea holds the potential for a new form of experimental museum. This museum will not be any museum that has ever been imagined due to the fact that this museum could be 7,238 ft below sea level. This museum would allow people to virtually navigate a submersible that could allow people to investigate the site, as well as building a showcase of objects that could give greater insight into the past. The reasons for this museum to be imaged at such a depth is due to the fact that as objects are brought to the surface the pressure, oxygen, and UV cause them to change colour and become fragile. The current count for shipwrecks in this area are in the double digits and for explorers this means solving questions to the diverse nature of this region, but at the same time, this means that this type of museum could take decades before being realized and experienced.
Around The Black Sea region is an incredible enclave of various cultures, languages and traditions. It is this particular region for centuries that has made the Black Sea a crossroads for cultural movements and trade movements. The Black Sea is significantly different than any other ocean because of the harsh weather conditions that keeps the anoxic water (without oxygen) moving around at a depth closer to the surface creating a protective barrier for the shipwrecks. This preserves anything and everything that descends to that layer including wood, clay, the cargo, and potentially the crews of the ships. The shipwrecks are from the 13th to 15th century B.C. surrounding the Greek Empire which gives the significant of what these finding could mean, seeing that there are only a few manuscripts depicting this period but little insight as to what some objects were actually used for without speculation.
Currently, the majority of the findings are on exhibition at The National Museum of History in Bulgaria and at the Mystic Aquarium in Connecticut. The exhibitions at the Mystic Aquarium allow participants to dig for fossils and interact with animals on a more personal level.
Currently, virtual shipwreck exploration is becoming a reality through the Venus Project by the Dept of Computer Science at the University of Hull. The aim of this project is to digitally recreate Europe’s shipwrecks before they become eroded and therefore impossible to explore for real. As the project progresses, archaeologists and the public will be able to explore many more shipwrecks in this fashion. The participant interacts with a remote handset that enables the person to control the submarine. This form of application is perfect for the Black Sea due to the lack of decay that exists at these shipwrecks.
Virtual worlds are becoming a major topic when it comes to participating on a local or global scale. There are many programs that are being developed to navigate through ancient architectural civilizations and even in the present, traveling around urban cities. These programs enable people to explore a vast amount of information, as well as pilot through artificial realms to meet people and view objects.
I am currently on a team to redefine how we experience New York City during the day versus the night. This involves a lot of data collection and understanding how these spaces feel in the daylight environment versus the night environment from a lighting stand point. One popular web program that has taken the first steps to this experiential experience is Second Life. They advertise this space as a place to connect, to shop, to work, to explore, to be different and free yourself and mind, and be who you want to be. This is definitely taking this idea of the iPhone as your museum guide to a much different and extreme limit, but this is a potential program that will be developed by many museums in the coming years and the beginning of this investigation have already begun.
The New York Hall of Science has partnered with the Greater Southern Tier BOCES SciCentr program on a project to engage an ethnically and economically diverse group of young people in creating a Virtual Hall of Science (VHOS). This entails designing, building and staffing the virtual science center while working and interacting with science and education professionals throughout the process. VHOS is seen as a long term program that will encourage students to develop and plan the future of their museum as they see fit. This program will further enhance the already strong connects NYSCI has with its community and student science education program.
In either case, the idea of a virtual world that enables people to experience a museum or, for that matter, many different cities from the comfort of their homes is a great start to spark interest, but the fact of the matter is that this will never change how we truly experience something that is tangible.
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The Ontario Science Centre has flourished over the last 10 years by restoring the Greater Toronto Area’s curiosity in science. This museum is a great marker to understand the potential that these Science Museums have on visitors and the community.
There are many ingenious solutions that can increase admission, promote school field trips, and capture or recapture different generations of visitors. The Ontario Science Centre has developed their IMAX Theater to create and enhance the experience of how knowledge in learned through captivating documentaries. This dome shaped theater changes the experience of watching a film by overwhelming the visitors senses of movement and sound.
The Sleepover Program takes the movie “Night at the Museum” to the next step and makes it a reality. Visitors are able to spend the night among the exhibits and reinvestigate them after sundown, and once again before the museum reopens to the public. This re-evaluates how a simple solution has a enormous impact of the people that get to enjoy the exhibits.
They truly due have fun down to a science!