I read this article – ‘Not So Fast’ by John Freeman a few weeks ago and considering our ongoing discussions about the use of new media and specifically the internet by museums I think it is very relevant. Though it doesn’t discuss the museum context as such it looks at the increasing speed of communication and impersonal nature of social interactions. These two elements, communication and social interaction are vital for any museum so I found it interesting to apply the thought process presented in this article to the discussion around internet use in and beyond the walls of the museum. There is one statement that I found particularly profound: “Attention is one of the most valuable modern resources.” This is surely true if we consider the amount of time and money various businesses and institutions spend on fighting for it! And yes, it does seem to be in short supply as we waste it continually on unimportant information. The little attention we have left is then spread thinly over too many things leading to shallow understanding and a lack of reflection. I believe that museums (and other cultural institutions) are the places where this resource can be cultivated and replenished. Far from needing to keep up with the speed with which we function these days, museums should be places where we can slow down and think. This is not to say that the internet should not be used at all. I think it has the potential to be used in ways that can encourage reflection and ultimately restore our ability to focus and learn rather than deplete it.
After Monday’s lecture on technology within the museum, I saw this on a walk and it made me stop and think about the simplicity I seek within museum walls. Everyday I walk (as I know everyone else in the class does too) past the light store- Filaments. The store, located near Parson’s on 13th Street, is filled to capacity with light bulbs, stands, and shades. I know this is a stretch, but every time I walk past the store, I always think of the Hall of Biodiversity located in the American Museum of Natural History. The Hall of Biodiversity is laid out in a similar manner, it is crowded, colorful, and completely attention-grabbing. There is a very small presence of technology, making the visitor rely almost solely on the presentation of the plants and animals.
If I said I adored this area of the museum, it would be an understatement. Every visit I am pleasantly overwhelmed by the information and models presented, and I always learn something new. I really appreciate the simplicity of this Hall, and I find it refreshing that I find myself thinking of the museum when I see things as simple as a store front.
This is something museums must strive for- a seamless transition between spaces. Museum learning cannot stop once a visitor leaves the confines of the institution. I applaud the Hall for it’s simplicity. If it was only technological displays, instead of the appropriate combination that it does have, I doubt it would make as strong as impact on its viewers.
Posted in aesthetics, architecture, audience, aura, collections, design, exhibition, knowledge, media, natural history, personal, science, specimens, storytelling, technology
Here is a podcast interview with Steven Conn, who we read in class this week. The conversation is based around his book “Do We Still Need Objects?” and its pretty interesting to hear his views. I thought that some of the class might enjoy hearing more about his thoughts.
Charlotte Klonk's "Spaces of Experience"
The latest word in display theory was just released by Yale University Press. As in two weeks ago. Charlotte Klonk’s Spaces of Experience: Art Gallery Interiors from 1800 to 2000 locates the development of art gallery interiors in the broader history of experience and perception. It looks like an interesting read, and may be helpful in guessing what comes next!
Posted in aesthetics, architecture, archive, art, audience, aura, collections, curator, design, exhibition, experience, fun, history, interactive, knowledge, senses, society, trends
It seems that as this class looks into the museum of the future, we get more and more skeptical of the human aspect- will the human have a place in the museum, and if so, where will it be? As Stephen and I were researching the future of the science museum he came across this interesting video that emphasizes the importance of human/technology relationships. In the future, museums, especially STEM museums- those that specialize in Science, Technology, Engineering, and Mathematics will rely on the human presence to explain important concepts to the viewers. These museums will not only be areas of learning, but real forums to solve global problems.
The video is very inspiring, I think it gives a good idea of how the human, instead of disappearing behind the technology’s presence, will become an even more valuable asset to the museum structure.
Virtual worlds are becoming a major topic when it comes to participating on a local or global scale. There are many programs that are being developed to navigate through ancient architectural civilizations and even in the present, traveling around urban cities. These programs enable people to explore a vast amount of information, as well as pilot through artificial realms to meet people and view objects.
I am currently on a team to redefine how we experience New York City during the day versus the night. This involves a lot of data collection and understanding how these spaces feel in the daylight environment versus the night environment from a lighting stand point. One popular web program that has taken the first steps to this experiential experience is Second Life. They advertise this space as a place to connect, to shop, to work, to explore, to be different and free yourself and mind, and be who you want to be. This is definitely taking this idea of the iPhone as your museum guide to a much different and extreme limit, but this is a potential program that will be developed by many museums in the coming years and the beginning of this investigation have already begun.
The New York Hall of Science has partnered with the Greater Southern Tier BOCES SciCentr program on a project to engage an ethnically and economically diverse group of young people in creating a Virtual Hall of Science (VHOS). This entails designing, building and staffing the virtual science center while working and interacting with science and education professionals throughout the process. VHOS is seen as a long term program that will encourage students to develop and plan the future of their museum as they see fit. This program will further enhance the already strong connects NYSCI has with its community and student science education program.
In either case, the idea of a virtual world that enables people to experience a museum or, for that matter, many different cities from the comfort of their homes is a great start to spark interest, but the fact of the matter is that this will never change how we truly experience something that is tangible.
Posted in architecture, design, economics, experience, identity, knowledge, media, network, science, technology, trends, web