This store has been a landmark in Manhattan’s SoHo art district since 1993; it “sells unique natural history collectibles usually seen only in museums. These include butterflies and beetles, fossils, seashells, skulls and skeletons, medical models, and tribal art.” More here.
The second I walked into this store it immediately reminded me of the Cabinets of Curiosity; the way the objects are presented and the whole store is structured is similar to an early museum. For those of you who are not familiar with the Cabinet of Curiosities also known as Cabinets of Wonder, or Wonder-Rooms [Wunderkammern], these were encyclopedic collections of objects whose categorical boundaries were yet to be defined in Renaissance Europe . Modern terminology would categorize the objects included as belonging to natural history, geology, ethnography, archaeology, religious or historical relics, works of art and antiquities. It was regarded as a microcosm or ‘theater of the world’, and a ‘memory theater’.
Peter Thomas stated about Charles I of England’s collection that these were “a form of propaganda”, only for the aristocrats and only some could afford having them. Besides the most famous, best documented cabinets of rulers and aristocrats, members of the merchant class and early practitioners of science in europe formed collections that were in fact the precursors to public museums.
Posted in art, aura, collections, economics, exhibition, identity, market, natural history, science, specimens, treasure
Virtual worlds are becoming a major topic when it comes to participating on a local or global scale. There are many programs that are being developed to navigate through ancient architectural civilizations and even in the present, traveling around urban cities. These programs enable people to explore a vast amount of information, as well as pilot through artificial realms to meet people and view objects.
I am currently on a team to redefine how we experience New York City during the day versus the night. This involves a lot of data collection and understanding how these spaces feel in the daylight environment versus the night environment from a lighting stand point. One popular web program that has taken the first steps to this experiential experience is Second Life. They advertise this space as a place to connect, to shop, to work, to explore, to be different and free yourself and mind, and be who you want to be. This is definitely taking this idea of the iPhone as your museum guide to a much different and extreme limit, but this is a potential program that will be developed by many museums in the coming years and the beginning of this investigation have already begun.
The New York Hall of Science has partnered with the Greater Southern Tier BOCES SciCentr program on a project to engage an ethnically and economically diverse group of young people in creating a Virtual Hall of Science (VHOS). This entails designing, building and staffing the virtual science center while working and interacting with science and education professionals throughout the process. VHOS is seen as a long term program that will encourage students to develop and plan the future of their museum as they see fit. This program will further enhance the already strong connects NYSCI has with its community and student science education program.
In either case, the idea of a virtual world that enables people to experience a museum or, for that matter, many different cities from the comfort of their homes is a great start to spark interest, but the fact of the matter is that this will never change how we truly experience something that is tangible.
Posted in architecture, design, economics, experience, identity, knowledge, media, network, science, technology, trends, web
A Multi-Channel Animation by Marina Zurkow
I was wandering around Chelsea this weekend and discovered that EyeBeam has open studios where you can talk to residents and research fellows about their work. I saw two projects that really struck me as potentially relevant to a discussion of new uses of media and technology in museums.
The first works, a series of animations by artist Marina Zurkow is based on the Ecosystem Engine – an open source development platform that she created for multi-channel animated scenes. The works are basically ‘living’ digital worlds in which large casts of animated characters, static elements and landscapes interact dynamically to create never ending sequences, relationships and possible meanings. For several years I have been searching for a new medium/ technique that could approximate the power of the diorama’s ability to describe complex ecosystems. I see some of that potential here. The projections are quite large and some of here work is quite architectural in scale. I talked to her for a while and asked if she had ever worked with a museum. She said that she preferred to keep her work lyrical and not subservient to any particular messaging. This makes sense. Any overt messaging would definitely detract from the work. The illustrations are beautiful and well rendered. Much like a diorama, you want to project yourself into these worlds as another character in the scene.
The second project, Immaculate Telegraphy, by artist Jamie O’Shea was a kind of reality show/ documentary video and blog following his attempt to construct a working telegraph using only materials he finds naturally in the wilderness. He creates the simple tools he needs to make other more complex tools, sources and refines materials, even to the point of building a smelter for making the copper he needs for the conductive wire. Eventually we presume that he will assemble a rudimentary telecommunications network. I really liked the image of a man the woods taking on the internet by starting from nothing but knowledge and more than a little patience. Here is the statement from the artist: “Could humans at any point in history, given the right information, construct an electronic communication network?” What would Ted Kaczysnki think of this project? It just so happens that the wilderness that he is working in is in Montana.
Both artists occupy an interesting territory with their work that spans the realms of both art and science. Their use of media (in totally different ways) brings a level of accessibility to rather complex scientific ideas. I suspect we will see a generation of artists like these two working within scientific museums as well as art museums, retaining status as artists but providing an inquiring and interpretive entry into the world of science.
"Parque Explora", an interactive experience that teaches you while you amuse
I would like to share with you my experience in “Parque Explora”, a very innovative interactive park in Medellin, Colombia. Its main objective is to disseminate and promote science and technology in the population of the city and its visitors. It gives them the opportunity to experiment, learn while they are enjoying, and build some knowledge that can help developing social welfare and dignity. It has more than 300 interactive experiences outdoor and indoor, spaces for experimentation and exhibition places.
One of the places I enjoyed the best when I went there was the open hall. An incredible place outdoors fulfilled with interactive experiences to learn about physics while you play. I remember my physics’ lessons in high school and how boring they were, but this place makes of physics an entertaining experience. You can experiment the physics’ laws on your own while you are spinning around on a circular platform and controlling its speed depending on how close your chest is to the center of it. You can also experience the laws of gravity, inertia, parabolic movement, eccentric movement, etc. You learn tons of stuff that is usually boring while you are amusing yourself.
Another amazing space in the park is the digital territory. Here you can learn everything about new technologies while you create with music, images and movement. You make your own animations, you broadcast the weather on a TV station, you analyze your own body temperature with infrared cameras, and you compose your own songs. It’s is magical.
“Parque Explora” makes of learning the most fun, amusing, unforgettable experience.