Category Archives: network

Flickr Museums

Over the course of the Fall 2010 semester Museum Lab students worked in four teams of three to invent and develop fictional museums using Flickr. This experimental format supplanted the Lab’s more traditional design assignment as the majority of students were non-design grads from Media Studies, History of Decorative Arts and Fine Arts. The aim was to see if we could practice the internal functions of the museum – including collection, conservation, interpretation, education and exhibition – using Flickr’s editorial and content management features.

While Flickr did seem at times to be a bit of an antiquated program, and lacking in participatory features of more popular social networking sites it did provide an environment for discussing a wide range of very general museum issues in an an abstract and easy to manipulate surrogate to a real museum. Questions explored included: What is a mission statement? How does mission relate to a collecting policy? How do you create and manage metadata to sort and access information? What editorial decisions are involved in creating a thematic exhibition? How can we effectively use the tools of social networking including collaborative and participatory modes of interaction, user generated tags and comments? How does the from and functions of a networked media environment influence the reading of the content?

Salon de Refuse: A Trash Museum
A museum of re-purposed objects and materials for the creation of new works of art. The Salon de Refuse derives its name from late 19th Century Parisian Salon Refusés that was founded by artists who were refused by jury of the officially sanctioned Paris Salon.
Students: Michelle Jackson, Ryan Massey, Logan Sibrel.

Gotham City Street Art Museum
This Street Art Museum creates an online site for exploring graffitti, painted murals, paste-ups and other ephemeral urban artistic practices in public space.
Students: Tori Jones, Jayme Elterman, Kadie Yale

The Play and Learn Collection: Toys that Influence
This museum explores the effects of designed objects on early childhood development including gender roles, race, occupation and identity.
Students: Meagan Elevado, Racini Andres, Ruby Hoette.

New Yorker’s Tribute Museum
The Tribute Museum explores the space of memory archives the many often unoticed memorials and monuments in New York, including spontaneous acts of memorialization, tribute tattoos, and municipally sponsored memorial installations.
Students: Sinnead Lawler, Livia Di Mario, Jessica Peterson.

Critics invited to the final review included Shannon Mattern, Professor at the New School Department of Media Studies; Ilona Parkansky, Educational Media and Technology Planner at Ralph Appelbaum Associates and Susan Sellers, Founder and Principal of 2×4 Design.

Tim Ventimiglia

Identity, Self, Networks

A recent essay by author Zadie Smith brought to mind the topic of ‘self’ as we’ve discussed the BBC documentary, The Century of the Self, and the museum’s shifting focus on the complexity and identity of its audience. Smith’s essay, titled “Generation Why?” is largely a critique of The Social Network, a film released earlier this fall about the founding of the online social network, Facebook. Smith’s critique leaps beyond the content of the film to comment on our current society and the increasing importance we place on defining ourselves, as a seemingly increasing portion of this definition comes in the form of the people and things we collect and give preference to in virtual space.

As a class, we have discussed the role of Facebook in our society and our roles as virtual participants, like those discussed by Nina Simon in The Participatory Museum. Simon describes “The network effect,” the underlying concept of social networks, and our various levels of participation, “whether as creators, critics, collectors, joiners or spectators.”

By participating in social networks, in some ways, we are individually creating prescribed-format museums of self. We curate, update, and maintain them. We may create micro-communities with other individuals who share interests and ideas to which we relate, but we increasingly isolate the ‘self’ because we interface with software to a greater extent than the people to whom we are connected in social space.

Connection may be the goal of social networks, but decreased privacy, perhaps an evolved social norm, also affects how the self is virtually portrayed. And one’s expressed likes and dislikes allow for for marketing to be streamlined to his or her self-proclaimed preferences. In this way, we are viewed as individual consumers. Likewise, The Century of the Self reveals the shift from ‘need’ to a ‘desire’ based society.

In her essay, Smith also briefly discusses Jaron Lanier’s book, You Are Not A Gadget. She writes that, “Lanier is interested in the ways in which people, ‘reduce themselves’ in order to make a computer’s description of them appear more accurate.” We are aware that we self-edit for online portrayal and that our number of virtual friends is not an accurate reflection of our actual friends, but it is important to question our awareness of how the software affects us. Software is not neutral, and it is possible to consider that for most of us the lines begin to blur between our reduced, edited selves and our reality.

It is possible to consider that our selves which display our collections of friends and things we like are devoid of the richness of our actual lives and interpersonal connections.

In his publication, Do Museums Still Need Objects, author Stephen Conn wrote about how museums have generally adjusted to changing cultural atmospheres and he concluded that although they may no longer require physical objects to tell their stories, objects endure and offer a rich and unparalleled visual experience all their own.

Likewise, I think that virtual social space cannot offer the same quality of personal connection and reflection found in shared cultural space.

Jayme Elterman

Why Design Now? Asks Cooper Hewitt of the Web-World

The National Design Triennial at the Cooper-Hewitt Museum located in the Upper East Side of Manhattan has been exhibiting “Why Design Now?,” a look at the most contemporary designs of contemporary culture. With designs ranging from social design to architecture to pop culture to health services, the expanse of objects is staggering.

Supplementing the exhibition was their Why Design Now? conference on October 1st, put on by Cooper Hewitt and GE. During the day-long event, speakers from the vast array of design fields took the stage to present their innovations and interact with the audience in a live forum which encouraged discussion. Although the conference was bounced around through a series of subjects, one aspect was always in focus: the technical applications used to bring the conference to a world-wide audience.

A support team of camera men dashed around the lecture hall, streaming live across the internet to an audience that was boasted at three times the live attendance. Through the simple concept of airing the conference live on the world wide web, Cooper Hewitt’s exhibit passed the realm of only being able to cater to the small community who show up at its doorstep every day to create an international interest, allowing those who would not otherwise be able to make the trip to it’s 5th Avenue location to take a peek at what they have to offer.

This was not without some difficulties, though. As Adam Bly, Founder and CEO of SEED Media Group was at the platform explaining his company’s new online design forum, the server suddenly stalled, attempted to reload, and crashed, prematurely ending his speech for the day and leaving the audience unable to view his work. The reason?-many in the online community watching the feed had, in that moment, opened a new tab to view the page for themselves, causing the webpage to be too overloaded. It was joked that this is what the power of instant information can do, but in the end, I couldn’t help but feel that Mr. Bly had his moment in the sun at the forum taken away too soon.

Another technological detractor from the conference, which was installed for the purpose of better spreading the Why Design Now? message, was the live Twitter wall across the left side of the room. Artistic bouncing speech bubbles flipped and spun around each other, displaying the online public’s reactions to the conference. It was an interesting, yet distracting, forum of public opinion and discussion, ranging from complex questions towards the speakers to simple quotes. A particularly well-spoken thought would, within minutes of being said live, fill the Twitter wall, showing the audience which comments had the most impact on those watching from their own desks.

Although technology has its downsides, in the end, I appreciated the steps that GE and Cooper Hewitt took to create a more open, universal network for their exhibit. It made me feel as if I were a part of something bigger, and that the lines of communication to the outside world had been opened to create the discussion around the globe: “WHY design now??”

Kadie Yale

Technology and the Human Hand

It seems that as this class looks into the museum of the future, we get more and more skeptical of the human aspect- will the human have a place in the museum, and if so, where will it be?  As Stephen and I were researching the future of the science museum he came across this interesting video that emphasizes the importance of human/technology relationships. In the future, museums, especially STEM museums- those that specialize in Science, Technology, Engineering, and Mathematics will rely on the human presence to explain important concepts to the viewers.  These museums will not only be areas of learning, but real forums to solve global problems.

The video is very inspiring, I think it gives a good idea of how the human, instead of disappearing behind the technology’s presence, will become an even more valuable asset to the museum structure.

ryanmassey, stephenkaye

Museums Under New Management. Yours.

Yahoo Ad at Times SquareOver the last decade museums have become increasingly focused on their audience, what it knows and what it desires. While the focus group and formative evaluation has been around for a long time, there is a new trend in museums to solicit and feedback a visitor’s ideas as an integral part of their experience ‘on the floor’ . This is rapidly becoming the most valued mode of interactive engagement. True to the very notion that these experiences are essentially anti-authoritative, there is no agreed upon terminology for what this new activity is. Common terms used are ‘user-generated content’, ‘public-curating’, ‘crowdsourcing’, ‘bottom-up planning’, ‘audience engagement’, ‘user-centered design’, ‘talkback’, among many others.

These ideas follow a general trend in society based on a constant re-definition the self through the objects and ideas we associate ourselves with (see earlier post on this topic). With the notion of personal self-fulfillment at its apex, this new sense of how our identity in constructed also re-defines how we as individuals relate to society on the whole. We no longer expect to identify with overarching ideas and desires of a collective, societal-level experience, unless we select to join that experience. In fact over arching ideas are treated as suspect ideology. For the last 40 years or so the commercial sector has been bolstering this sense of the self determining individual, desire and focus on the self with generations of products designed around an expectation that products and services will be personalized and responsive to individual customers needs and interests. (No matter that we as consumers we eventually become slaves to some company’s idea for who we are).  If museums have traditionally reflected ideas about society and transformed to keep pace with larger shifts and societal identifications than it can be assumed that museums must also necessarily change to reflect this obsession with self-definition.

Last week we began to explore how a range of social-networking technologies have emerged to meet this new desire.  The social network is essentially a device that builds on the processes of self-selection and personalization, placing the user at the center of his web-based world, filtering content and creating associations that reinforce the user’s sense of self. Following the Web 2.0 Summit, Facebook founder, Sean Parker relates his vision of the future of internet commerce and posits that very soon, if not already, information services (like Yahoo, Google, YouTube, MSN) will be outmoded by network services (like Twitter, Facebook, Ebay, Paypal)” as the core value of the internet. Sean says that “Collecting data is less important than connecting people.” and ” New economic value on the internet will not be generated by the search, but by the number of connections it generates”. In other words, it is not the content but the connections that count. Crowdsourcing and auto-generative processes that lend meaning generated by collective actions of individual users over the opinions of experts, has now become a new tool for the production of the museum experience. In The Wisdom of Crowds, James Surowiecki asserts that a diverse crowd is often wiser at making decisions than expert individuals. The Brooklyn Museum took this idea to heart when they ‘crowdsourced’ their recent exhibition titled Click.

pyramid_n

Illustration by Nina Simon (museumtwo.com)

Nina Simon writes extensively on this topic of museums and how they relate to Web 2.0 technologies and social participatory experiences. In her post titled Hierarchy of Social Participation, she created the above diagram that illustrates five potential levels of a museum’s engagement with visitors. These range from passive receptivity at the bottom (most museum experiences) to collective social engagement in the creation of the museum experience (few but a growing number of museums). You could say that these emergent museums are “under new management”… that of the visitor.

It is interesting to try to imagine a museum that has no authoritative voice, no scholarly enterprise at its core, and perhaps no content of its own. This kind of museum would simply provide the infrastructure and the interface to connect visitors in a creative and generative process that aggregates an ever-changing and collectively produced content. The process itself and the feeling of being connected to other people becomes the experience. One commenter on Nina’s site likened this highest level of creative participation to that of a rave party. The Brooklyn Museum is a rapidly emerging as a pioneer in this area of Museum 2.0 exploration. It is not surprising that they also have regular, late-night, public parties in their exhibition halls after the curators and collections managers go home.

Tim Ventimiglia

Why is it beneficial for a museum to have twitter or facebook?

Twitter has rapidly become one of the most widely used sources of infromation in the world. Just today I saw on the news that a company called Peek is going to start selling a device that looks like an iphone, just for twittering… its insane! In the corporate world maybe twitter is a good idea to get out ideas rapidly. For a person to tweet that they just tried a pair of jeans and noticed that she’s not the same size anymore… not so much. But we are here to talk about museums and twitter/facebook. Facebook is a global social networking website that is operated and privately owned by Facebook, Inc. Here is a list of the museums on Facebook.  An article in The Art Newspaper proclaims that “Facebook is more than a fad- and museums need to learn from it” and museums should embrace the idea that “everyone is a curator”. I am attaching a portion below.  Jim Richardson,  is the managing director of Newscatle-based Sumo, a design consultancy specializing in arts and culture. Richardson published on the 202 issue of May 2009 after it was published online on April of the same year.

“Social networks and blogs are the fastest growing online activities, according to a report published in March by research firm Nielsen Online. Almost 10% of all time spent on the internet is spent on these types of sites, which Nielsen describes as “member communities”, and they are visited by more than two-thirds of the world’s online users.

This has not gone unnoticed by museums and galleries, with many creating some kind of presence on sites such as Facebook, Twitter and Flickr. But because this has primarily been done as a marketing tool, institutions are missing a far greater opportunity. By treading gently into the second generation of web development and design, known as Web 2.0, museums risk achieving little, and are effectively paying mere lip service to online social engagement. If they were to make a proper commitment to the enterprise, they could transform their relationship with audiences, change people’s perceptions of them and vastly expand the reach of their collections.

The Nielsen research shows that a major factor in the success of social networks is that they allow people to select and share content. This has become a hobby, even considered by some to be a serious creative outlet, with web users spending time “curating” their online space. Museums are well placed to appeal to this new generation of “curators” because they offer rich and interesting content that can be virtually “cut-up” and stuck back together online in numerous different ways to reflect the individual tastes of each user. If remixing, reinterpreting and sharing interesting content is, as Nielsen suggests, the kind of engaging interaction that draws people to social networks, then museums should embrace the idea that “everyone is a curator”, both online and offline.

Most of the institutions that are adapting their own websites with those facets of the social networks that so many people find attractive are in the US. The Museum of Modern Art (MoMA) in New York relaunched its website in March. It now includes links to the museum’s online users on various social networking sites such as Facebook, Twitter and YouTube. Users can also create personal online accounts, which allow them to bookmark upcoming events, create online exhibitions and “collect” works of art via their mobile phone as they walk around the gallery and view them later on the website.

Victor Samra, digital media marketing manager at MoMA, says: “It’s not enough just to broadcast information now. Sharing and participating in discussions are becoming normal activities on the web, so I think people are coming to expect it. People want to engage with content they are really passionate about, and museums have a great opportunity to provide this for them. This helps to change the perception of the museum as a building with four closed walls to an organisation with personality and a human face.”

One potential obstacle to museums sharing content online is the issue of copyright and how to protect images if they are put on the internet. Legal implications aside, from a practical point of view this approach is becoming outdated. For example, the Art Museum of Estonia has gone against convention by actively encouraging visitors to photograph its collection; the MoMA website helps users to co-create content and share these creations with friends.

All museums want to create a dialogue with their audiences, and most museum staff are well aware that the internet can be a useful tool for doing this. But museums such as MoMA that have wholeheartedly embraced the new digital environment are becoming part of the conversation, rather then just pushing content or questions at visitors and then sitting back. Online activity such as MoMA’s requires investment, both in terms of web development costs and staff time, but if this is where people are and how they are communicating, then, one can argue, museums should be there too.

Curators pride themselves on using their collections to analyse issues, provoke reactions and ask difficult questions. But these questions are no longer just being debated over a coffee or in the galleries themselves; they are also being discussed online, whether it is on social network sites such as Facebook, online discussion forums or the many blogs, and the content prompting these responses is no longer restricted to the four walls it actually inhabits. This means museums and galleries need to expand the sites where they introduce, narrate and edit their programmes.”

I believe this is truly a great article. But I would still like to throw out there the idea that keeps floating around my head… Can this all just become a big blur? Can all of this access, and participation actually make the museum disappear? There is a lot going on right now with museums and the web, in fact there is an international conference for culture and heritage on-line: Museums and the Web 2010, which is an annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line. So the future of the museum and its relation to these social networking technologies is still very unclear, especially with all the speed of change that is occurring in the world.

Clarisa Llaneza

Museums,Technology, Life

Technology Based LifeI would like to share with you my response to the first chapter of the book Networked Publics titled “Place: The Networking of Public Space” by Kazys Varnelis and Anne Friedberg, and what I think the role of Museums would be in the future in response to a technology-based life.

How new technologies are affecting human relationships and social structure? As human beings we have always been part of social groups and I wonder how technology is changing this. Is this human disconnection created by technological connection going to turn us into a kind of hermit with no private lives and no personal relationships?  Or are we maybe going to become nomads again?

Cell phones have brought about significant changes at many different levels. As stated in Networked Publicseven working and meeting schedules are more flexible because we have the opportunity to call and tell we are running late. But from my personal experience more relevant changes have occurred in developing countries. Places where rural and poor people never had a telephone because companies wouldn’t go that far away or risk not to get paid, suddenly had the opportunity to connect to the world. The appearance of the cell phone and pay-as-you-go plans gave these people the opportunity to communicate with the rest of the world for first time and in some sense to belong to a society bigger than their small towns or neighborhoods. They finally could be part of the exterior world.

But in the same way cell phones had the capacity to integrate communities into the world, they also have a bigger capacity to disintegrating human physical contact. We have arrived to a point where we don’t even want to hear each other’s voice. We can just text each other. There is no need to create a physical connection. But as human beings we need to touch and we need to be touche. It is part of a healthy life. I can understand now why some movie writers would imagine the future of the world as a place where people won’t even touch each other to have sex.  But I wonder if this isolation is the consequence of technology taking people apart or the reaction of people trying to get back their personal space and get away from a live overload with technology. The question here is: Is technology isolating us from people or is it taking away our personal space and moments?  I think the answer is both. We don’t have more time for ourselves but we are fewer and fewer in direct contact with other people. People expect us to be working, informed and available all the time just because technology has given us the possibility to do it, but it has also taken away our right to rest and have those spaces in live so important to be with ourselves, reflect and even pray. I remember a business man telling me how upset he was because airplanes have internet now and his boss was expecting him to work on the airplane while before he could have this time for himself.  Is this global connection disconnecting us from ourselves?

Another interesting relationship is the way communication can transform architecture. As Victor Hugo stated the book changed the way architecture was used as a communicative surface. Are new technologies and ways of communication going to change the relationship between architecture an humans in more deeply ways?

When internet appeared we were wondering if office spaces, stores and restaurants would become obsolete by the fact that you could do everything from home and send it by internet and also get everything from the net. But now with mobile internet and mobile technologies, I wonder… is our house going to become obsolete?

If telecocoons have given the possibility to create their own worlds completely divorced from a physical architecture, can technology lead us to a divorce from it as a permanent place to live? If we can carry our work, our connections, our communications, our games, and our diversions in a small cell phone inside our pockets all over the world, why would we need a house?  Could it be possible that we go back to the time when men were nomads? Traveling now is easier and more affordable and technologies give us the possibility to stay connected to the world no matter where we are. Maybe the future residential projects will become hospitality projects and hotels would become our virtual homes. Instead of bringing our bags full of stuff we will bring our cell phones full of connections.

Now the question that rises is: What is going to be the role of museums in a so connected and at the same time so detached world?  In a world where people will lose their connection with themselves and where physical connection with other people and spaces will be irrelevant, museums will offer a space for reflection and reconnection with us and also a physical space to promote physical connections between people while learning and amusing ourselves.  In a world where people see themselves just as part of a global network, museums will still be part of the network but will bring people together again and will recreate a sense of society and a sense of belonging to the human race and not only to a technological network. No matter where we are, museums will be the space to escape from virtual life and reconnect with real life.

Maria Antonia Villegas

Virtual Worlds

Virtual WorldVirtual worlds are becoming a major topic when it comes to participating on a local or global scale. There are many programs that are being developed to navigate through ancient architectural civilizations and even in the present, traveling around urban cities. These programs enable people to explore a vast amount of information, as well as pilot through artificial realms to meet people and view objects.

I am currently on a team to redefine how we experience New York City during the day versus the night. This involves a lot of data collection and understanding how these spaces feel in the daylight environment versus the night environment from a lighting stand point. One popular web program that has taken the first steps to this experiential experience is Second Life. They advertise this space as a place to connect, to shop, to work, to explore, to be different and free yourself and mind, and be who you want to be. This is definitely taking this idea of the iPhone as your museum guide to a much different and extreme limit, but this is a potential program that will be developed by many museums in the coming years and the beginning of this investigation have already begun.

The New York Hall of Science has partnered with the Greater Southern Tier BOCES SciCentr program on a project to engage an ethnically and economically diverse group of young people in creating a Virtual Hall of Science (VHOS). This entails designing, building and staffing the virtual science center while working and interacting with science and education professionals throughout the process. VHOS is seen as a long term program that will encourage students to develop and plan the future of their museum as they see fit. This program will further enhance the already strong connects NYSCI has with its community and student science education program.

In either case, the idea of a virtual world that enables people to experience a museum or, for that matter, many different cities from the comfort of their homes is a great start to spark interest, but the fact of the matter is that this will never change how we truly experience something that is tangible.

Stephen Kaye

Eyebeam Afternoon

A Multi-Channel Animation by Marina Zurkow

A Multi-Channel Animation by Marina Zurkow

I was wandering around Chelsea this weekend and discovered that EyeBeam has open studios where you can talk to residents and research fellows about their work. I saw two projects that really struck me as potentially relevant to a discussion of  new uses of media and technology in museums.

The first works, a series of animations by artist Marina Zurkow is based on the Ecosystem Engine –  an open source development platform that she created for multi-channel animated scenes. The works are basically ‘living’ digital worlds in which large casts of animated characters, static elements and landscapes interact dynamically to create never ending sequences, relationships and possible meanings. For several years I have been searching for a new medium/ technique that could approximate the power of the diorama’s ability to describe complex ecosystems. I see some of that potential here. The projections are quite large and some of here work is quite architectural in scale. I talked to her for a while and asked if she had ever worked with a museum. She said that she preferred to keep her work lyrical and not subservient to any particular messaging. This makes sense. Any overt messaging would definitely detract from the work. The illustrations are beautiful and well rendered. Much like a diorama, you want to project yourself into these worlds as another character in the scene.

The second project, Immaculate Telegraphy, by artist Jamie O’Shea was a kind of reality show/ documentary video and blog following his attempt to construct a working telegraph using only materials he finds naturally in the wilderness. He creates the simple tools he needs to make other more complex tools, sources and refines materials, even to the point of building a smelter for making the copper he needs for the conductive wire. Eventually we presume that he will assemble a rudimentary telecommunications network. I really liked the image of a man the woods taking on the internet by starting from nothing but knowledge and more than a little patience. Here is the statement from the artist: “Could humans at any point in history, given the right information, construct an electronic communication network?” What would Ted Kaczysnki think of this project? It just so happens that the wilderness that he is working in is in Montana.

Both artists occupy an interesting territory with their work that spans the realms of both art and science. Their use of media (in totally different ways) brings a level of accessibility to rather complex scientific ideas. I suspect we will see a generation of artists like these two working within scientific museums as well as art museums, retaining status as artists but providing an inquiring and interpretive entry into the world of science.

Tim Ventimiglia

Identity Museum – MOCA

The Museum of Chinese in America

The Museum of Chinese in America

I recently visited the newly re-opened MOCA–Museum of Chinese in America.  Drawn partially, I’ll admit, by the museum’s architect, Maya Lin, I was also interested in seeing what, if any new design ideas on how to present this history–“Chinese in America”–an example of these unique groups building museums to tell specific cultural identity stories.  Firstly, I find the title of this museum interesting–“Museum of Chinese in America,”  not “Museum of the History of Chinese Americans” or “Museum of American Chinese,” but “Museum of Chinese in America.”  The words “Chinese in America” suggest to me a purposeful separation of “Chinese” and “America” and does not imply overlap or inclusion.  Perhaps that is part of the point, that for most of the history of Chinese immigrating to the U.S. our culture separated and labeled them as “Chinese” and not “American.” I thought that this was particularly relevant to our class conversation about the growing presence of such group and identity-specific museums.  I have to question, who is the audience?  Throughout my visit I felt as though the museum made no effort to connect this “Chinese” experience in America to any other immigrant group (other than a brief commentary on the Japanese interment during WWII).  If museums keep telling these specific stories and do not connect them out to a larger point or group, aren’t they missing part of the point of the very history they are trying to present?  Regardless, some of the objects on display in the museum, e.g. a candy box for “Fu Manchus” or a copy of “The Good Earth,” were great tools that could speak about racism without use of many words.  I wish the current section, instead of having a wall of famous Asian Americans–Maya Lin, Yo Yo Ma, Ang Lee, they might have discussed current immigration or racial issues because this story is still ongoing–just because we have museums that discuss these issues historically, does not mean they are not still alive and relevant today.

kmcaleer